Decorative editorial scene adapted from the approved design; not game footage.
PATCH NOTES · SEPT 15 · VERSION 1.0

Batomon Showdown 1.0 patch notes: Jinto, trainers and balance changes

A precise launch-day change list covering the Jinto region, six trainers, new trinkets and events, quality-of-life additions, and confirmed numerical balance changes.

Editorial illustration · not in-game footage
QUICK ANSWER

Version 1.0 adds Jinto, six trainers, 30+ trinkets, two events and ranked seasons. It also raises base team HP from day 10, changes level-four resale and lengthens Geminiss cooldown.

Editorial illustration relevant to the topic; not a game screenshot.
Editorial illustration · For exact abilities and on-screen mechanics, see the original gameplay below.
ORIGINAL GAMEPLAY

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Original video: Watch on YouTube ↗ · Footage remains with its creator.

The launch additions you can act on

FeatureConfirmed changeWhy revisit your plan?
RegionJinto, with at least 50 new BatomonDemo-only monster and composition lists leave out much of the pool.
TrainersTwins, Gentleman, Painter, Burglar, Scavenger, Black BeltTrainer ability can define the economy or trigger you pursue.
Equipment30+ trinketsLook again at items that create, copy or benefit from trinkets.
EventsTraveling Merchant and Fossil DiscoveryEvent rewards can change which upgrades you prioritize.
RankingRanked seasons; hard reset to Bronze 8 at season endHistorical ladders are not current Season 1 results.
PlatformAndroid, same account as PC runsPlan on the device available to you; do not assume iOS launched.

Three specific balance changes

  1. Longer late fights. Base team HP rises from day 10 onward. This is not a blanket day-one HP bonus.
  2. Level-four economy. A level-four Batomon now sells for the level-three price; do not count on extra resale from the fourth level.
  3. Geminiss cooldown. The developer changes the base cooldown from 10.0s to 12.0s. Update any old timing calculation before repeating it.

Inspect your actual board instead of memorizing stale numbers

The new right-click inspect sheet displays full stats, ability and evolution chain in shop, event, battle and Batopedia. Batopedia now filters by type and rarity; its “???” tab contains event Batomon and mythicals. Run History adds a record of opponents, battle length and each monster’s actions, and the battle recap lists ability casts.

The patch also adds explicit Cooldown Speed and Income tooltips, status counters, positional-trinket targeting icons, and improved start-of-battle animation order. Treat those screens as your final authority when a creator caption or old wiki disagrees.

What did NOT become verified overnight?

The release post is not a complete 50-creature ability database. It does not publish a ranked list of builds, all new trinket names, encounter probabilities or a working code list. Those require individual in-game evidence. We will not fill in missing catalog rows with a demo-era guess.

READ FURTHER

Original sources

  1. Developer announcement / verbatim patch ↗
  2. Steam full game ↗
  3. Launch-day gameplay example ↗