Select the effect you already have—trinkets, merges, Grass, cooldown, or events. The finder shows a source-backed build direction, what must trigger first, and the warning sign that should make you pivot.

See it in the game
Watch the creator play through this part of the game.
Watch this section in real gameplayOpen the original creator’s video player only when you want it.
Original video: Watch on YouTube ↗ · Footage remains with its creator.
Tsukumo engine
Find a producer, then add a copier and a unit that scales when you gain trinkets.
Pivot when: No repeatable generator, a full board, or fights end before your payoff activates.
See the build guide →Twins duplicate plan
Use the trainer ability shown in the filmed run to turn a real level-three merge into an extra copy.
Pivot when: You lack a near-complete merge or spare copies cannot make the active team better.
See the build guide →Grass scaling
Check the exact printed type requirement, then line up a trigger and a combat payoff.
Pivot when: The shop offers no enabler; the big damage number exists only in an older video.
See the build guide →Repeated ability engine
Inspect the timer and target. Use the new battle recap to confirm the payoff actually casts.
Pivot when: Your support reduces the wrong monster’s timer or your team loses before multiple casts.
See the build guide →Fossil or Merchant choice
Read the offered event reward and compare it with the role your board still lacks.
Pivot when: It displaces a functioning engine for a combo with an unowned rare monster.
See the build guide →Strategies are qualitative examples extracted from dated footage; not win-rate predictions, damage calculators, or a live tier list.
How to use the result at the next shop
Open the actual monster’s inspect sheet. Confirm both the trigger and the target. If a guide says “on trinket gain” but the card says “at the start of battle,” treat those as separate engines until you can see them interact. On your next loss, read Run History and check how many times the payoff actually cast.
Why there is no win-percentage slider
The developer has not published battle-simulation parameters, current drop tables or verified Season 1 build win rates in the source material. A numerical optimizer would mislead players. This finder is a structured decision aid with documented sources rather than a fabricated calculator.



