
CREATURES × TRAINERS × TRINKETS × NEW POSSIBILITIESBuild smarter.
Build smarter.
Win more runs.
Independent Batomon Showdown guides for the 1.0 release. Get through your first runs, understand Jinto and find a build direction that fits your board.
Editorial illustration · not in-game footage✦FIRST-RUN GUIDESShop & combat explained
◇BUILD PATHSFive build directions
❖VERSION 1.0September 15 release
✧GAMEPLAY VIDEOSWatch the builds in action
Actual 1.0 creator gameplayOpen the original creator’s video player only when you want it.
Original video: Watch on YouTube ↗ · Footage remains with its creator.
TRAINER CHOICESRead the trigger firstChoose an ability-led plan →
TRINKET LABBuild around effectsProducer, copy, payoff →Start here. Find a direction. Adapt as you go.
Start with the new 1.0 patch, learn the shop and battle loop, then use the build finder to choose a plan around the monsters and trinkets you actually find.
✳
Quick start
YOUR FIRST FEW ROUNDS- Choose your trainerRead the ability before your first buy.
- Build a working boardPut useful monsters on the field.
- Watch your goldCompare a purchase with a reroll.
- Inspect your triggersCheck positions, timing and targeting.
- Review the battleUse recap and Run History after fights.
❖
What changed in 1.0
THE SEPTEMBER RELEASE
- 50+New Batomon in Jinto
- 6New trainers
- 30+New trinkets
- 2New events
✥
Featured build paths
CHOOSE AN ACTUAL TRIGGER
Trinket engineProducer → copier → scaling payoff↗
Grass scalingCheck type triggers before committing↗
Build finderFilter by the effect you already own↗Open the Build Finder →⌖
Jinto Region Highlights
THE NEW 1.0 REGION
Explore Jinto ↗Learn how region access works, what changes with the new pool, and where old Demo advice needs another look.
Read the Jinto guide →