Decorative editorial illustration of a trainer and small fantasy companions overlooking a bright Jinto-inspired landscape. Not game footage.
CREATURES   ×   TRAINERS   ×   TRINKETS   ×   NEW POSSIBILITIES

Build smarter.
Win more runs.

Independent Batomon Showdown guides for the 1.0 release. Get through your first runs, understand Jinto and find a build direction that fits your board.

Editorial illustration · not in-game footage
FIRST-RUN GUIDESShop & combat explained
BUILD PATHSFive build directions
VERSION 1.0September 15 release
GAMEPLAY VIDEOSWatch the builds in action
Original editorial illustration of a trainer overlooking a fantasy landscape; not actual gameplay.
FEATURED / LAUNCH DAYBatomon Showdown 1.0See the actual release build in motion.
Actual 1.0 creator gameplayOpen the original creator’s video player only when you want it.

Original video: Watch on YouTube ↗ · Footage remains with its creator.

Editorial trainer concept portrait, not a verified in-game character.TRAINER CHOICESRead the trigger firstChoose an ability-led plan →Editorial jewel illustration, not an actual game item.TRINKET LABBuild around effectsProducer, copy, payoff →
THE SHORT ANSWER

Start here. Find a direction. Adapt as you go.

Start with the new 1.0 patch, learn the shop and battle loop, then use the build finder to choose a plan around the monsters and trinkets you actually find.

Quick start

YOUR FIRST FEW ROUNDS
  1. Choose your trainerRead the ability before your first buy.
  2. Build a working boardPut useful monsters on the field.
  3. Watch your goldCompare a purchase with a reroll.
  4. Inspect your triggersCheck positions, timing and targeting.
  5. Review the battleUse recap and Run History after fights.
Read the beginner guide

What changed in 1.0

THE SEPTEMBER RELEASE
Decorative editorial landscape inspired by the approved design; not a verified game location.
  • 50+New Batomon in Jinto
  • 6New trainers
  • 30+New trinkets
  • 2New events
See the verified 1.0 notes

Featured build paths

CHOOSE AN ACTUAL TRIGGER
Decorative editorial artwork, not a game screenshotTrinket engineProducer → copier → scaling payoffDecorative editorial artwork, not a game screenshotGrass scalingCheck type triggers before committingDecorative editorial artwork, not a game screenshotBuild finderFilter by the effect you already ownOpen the Build Finder

Jinto Region Highlights

THE NEW 1.0 REGION
Editorial vision of a region, not an in-game map or location.Explore Jinto

Learn how region access works, what changes with the new pool, and where old Demo advice needs another look.

Read the Jinto guide
ORIGINAL SOURCESActual gameplay and release facts live at these original publishers.
Official Steam page ↗1.0 release notes ↗Launch gameplay ↗
Open official Steam widgetOfficial game / Steam